Watt Engine

Low-pressure beam engine. Drives one attached sub-machine.

The crafted block is the cylinder end of the frame: place it facing the way you want the beam to run, then right-click with each stage's materials in your hotbar to raise the rest of it. The sub-machine that takes its power sits two cells out in front, where the beam swings, so an engine built with nothing in that cell just stands there drawing no steam at all.

It has no throttle: it engages at 2 atm and draws a flat 30 L/s whenever the line can supply it, wearing above 4 atm. A Cornish Boiler chokes at 5 atm, above that wear point, so a Watt behind one needs a pressure valve gated around 2.5 to 3 atm on its own run or it breaks. Running hot for 60 s past the wear point breaks it; a wrench reads the repair bill and the materials go in on a second right-click.

Interaction

  • Right-click to repair
Watt Engine, isometric
Watt Engine, the front (south)frontWatt Engine, the right (east)rightWatt Engine, the back (north)backWatt Engine, the left (west)leftWatt Engine, the top (up)top
Watt Engine, footprint
Watt Engine, drawn from the front, which faces south.

Made by

any Hammer (tool, not consumed)
Plate (Iron or Steel)Rod (Iron or Steel) x 2Plate (Iron or Steel)
Plate (Iron or Steel)any Piping (Straight)Plate (Iron or Steel)
Watt Engine

Needs: 4 Plate (Iron or Steel), 2 Rod (Iron or Steel), 1 any Piping (Straight), a Hammer (kept); makes 1 Watt Engine

Amounts are the mod's defaults; the recipe-cost level changes them (see Commands and config).

Built in place

StageMaterials
1none
2Plate (Iron or Steel) x 2, Rod (Iron or Steel) x 4, Nails and strips (Iron or Steel) x 4, Fireclay brick x 36
3Rod (Iron or Steel) x 8, Nails and strips (Iron or Steel) x 4
4Plate (Iron or Steel) x 2, Rod (Iron or Steel) x 4, Nails and strips (Iron or Steel) x 2
5Rod (Iron or Steel) x 4, Nails and strips (Iron or Steel) x 2
6Rod (Iron or Steel) x 4

Needs: 4 Plate (Iron or Steel), 24 Rod (Iron or Steel), 12 Nails and strips (Iron or Steel), 36 Fireclay brick

Amounts are the mod's defaults; the recipe-cost level changes them (see Commands and config).